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Listened to Detect Magic

Chapter 2 - In Minneapolis, a hive-mind of creative synergy reaches a critical mass with a game from Dave Arneson called “Blackmoor.” Convinced of its potential, Gygax and Arneson work furiously to develop the idea into what eventually becomes Dungeons & Dragons. But when he is unable to find a publisher for it, Gary and a childhood friend start their own company to print and sell D&D. The future looks bright until a tragedy tests Gary’s resolve. —- Support this podcast: https://podcasters.spotify.com/pod/show/traction-media/support

By When We Were Wizards

Jonathan's location at time of posting:

DesertSun stationary -3.6 km/h 55%